Crossbow -------------------------------------------------------------------------------- Atari(R) 7800 (TM) Game Manual Crossbow by Exidy (TM) Every effort has been made to ensure the accuracy of the product documentation in this manual. However, because Atari Corporation is constantly improving and updating its computer hardware and software, it is unable to guarantee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, or omissions. Atari (R), the Atari logo, and 7800 (TM) are trademarks or registered trademarks of Atari Corporation. Crossbow (TM) is a trademark of Exidy, Inc. Copyright (C) 1983, Exidy, Inc. Reproduction of all or any portions of this manual is not allowed without the specific written consent of Atari Corporation. Copyright (C) 1988, Atari Corporation Sunnyvale, CA 94086 All rights reserved. TABLE OF CONTENTS WHICH WAY TO THE CASTLE?.....1 GETTING STARTED..............1 PLAYING THE GAME.............2 Starting Your Adventure......2 Protecting Your Friends......3 The Danger Zones.............3 SCORING......................5 Across the Desert............5 Through the Caverns..........5 At the Volcano...............6 In the Jungle................6 In the Village...............6 At the River.................6 Outside the Drawbridge.......7 Inside the Castle Hall.......7 The Evil Master..............7 In Every Danger Zone.........7 WHICH WAY TO THE CASTLE? Over scorching deserts, through dark icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you set out with three brave friends to retrieve the treasures stolen by the Evil Master. Your goal is his castle far, far, away. Your friends are lightly armed, but you carry your trusty crossbow. By shooting its swift arrows, you can save yourself and your companions from the dangerous attacks of the Evil Master's creatures -- scorpions, ants, pterodactyls, voracious plants, bats, snakes, and other horrible beings. When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly arrows. Inside the castle, a fierce dragon also waits, gurading the treasure with its fiery breath. Few adventurers have dared to make thie trek. No one yet has come back alive. GETTING STARTED 1. With your Atari 7800 set up, insert the Crossbow cartridge into the console and plug a joystick or light gun into the left port. 2. Turn on your television and press [Power] to turn on your Atari console. The Crossbow title and selection screen appears. 3. Press [Select] to change the controller option if desired 4. Press the fire button or [Reset] to start the game. The Map screen comes up. 5. Using your light gun, choose a path by shooting at either the red or green path box at the bottom of the screen. If you are using a joystick, use it to move the cursor. If you prefer, you can wait a few moments, and a path will be chosen for you. 6. Holding the light gun three to five feet from the television, aim and shoot at the Evil Master's creatures before they attack your friends. Your gun acts as your crossbow. If you are using a joystick, use it to move the cursor. 7. Press [Pause] to pause a game. Press it again to resume play. 8. Press [Reset] at any time to start a new game or press [Select] to return to the title screen. PLAYING THE GAME Starting Your Adventure Your adventure begins on the Map screen. This screen shows the eight Danger Zones you must pass through to reach the treasures. You have to figure out which paths to take to reach the castle and claim the treasures. Begin by shooting with either the gun or the joystick at either the red or green path box. A path appears that leads you to your first Danger Zone. Protecting Your Friends Once you get to a Danger Zone, the Evil Master's creatures immediately begin attacking your friends. If attacked, your friends dissolve. To stop the loathsome creatures, you must shoot them with your gun or joystick. If you are using a gun, move the gun sight onto a creature to aim, and then shoot. If you are using a joystick, use it to move the cursor. If you escort your friends safely through a Danger Zone, you return to the Map screen and choose a path once again. This time you choose a red, green, or blue path to arrive at a Danger Zone. Once an adventurer dissolves, that friend is lost forever. If all adventurers are lost, your quest ends. When you make it safely through a Danger Zone, the survivors and, in some Danger Zones, a bonus friend will appear. If you rescue the treasures, you confront the Evil Master himself. Fire at his red eyes to complete your quest, return to the Map screen, and start again. The Danger Zones You start your trek with three adventuresome friends. You gain a new friend the first time you make it safely through each Danger Zone, except the Village and the Castle, up to a maximum of eight adventurers at one time. In the Desert, your friends are attacked by deadly scorpions, vultures, snakes, and ants. You gain another friend the first time you survive this zone. While wandering through the Caverns, watch out for swooping bats, falling stalactites, and a ghastly ghost. Shoot down the two hanging stalactites to fill in the crevices in the path so you can get across. Another friend joins you the first time you make it safely through the Caverns. The Volcano spews burning rocks and fiery lava, so watch out. Shoot the resting rock to make a bridge over the lava river. Passing by the volcano safely for the first time earns you another friend. In the steaming depths of the Jungle, wicked monkeys hurl coconuts and toucans with deadly aim. Voracious plants lie in wait for the adventurers. The first time you survive the Jungle Zone, you are joined by a new friend. In the Village, the horrors of the night await. From the street, sinister agents appear in the windows, wolves pop up out of nowhere, and even the street lights are controlled by the Evil Master. From above, chilling chosts attack, deadly lightning bolts fall, and a cruel witch appears on rooftops, ready to drop devastating fireballs. In this unfriendly village, no bonus friends can join you. At the River, the scenery is beautiful, but perils await you every step of the way. You are threatened on the bridge by mighty bouncing boulders and swooping pterodactyls. The Evil Master has many spies here. YOu'll find jumping fish, hungry alligators, and slime monsters n the river, leaping frogs on the riverbank, and a bird hidden in the tree. If you're not careful, you might just meet your match at the Drawbridge, where the Evil Master's loyal archers and pterodactyls try to stop you. Hungry alligators wait in the moat, snapping their jaws at you. To enter the castle, shoot through the two ropes holding up the drawbridge. At the Castle Hall, a dragon breathes fire, daggers drop from the ceiling, and arrows fly from the walls. A trapdoor is your last barrier to claiming the treasures -- shoot the statue's flashing staff to open it. Shoot the Evil Master's Eye that appears once on every screen to gain bonus points. If you make it past the Castle Hall, you confront the Evil Master himself. Here he makes his last fearsome attempt to do you in and reclaim the treasures. Your only hope is to shoot his eyes when they glow red. SCORING Score points by shooting the Evil Master's creatures. Scores appear on the Danger Zone screens in place of the creatures you shoot. Across the Desert Snake...................2000 points Rabbit..................1500 points Vulture.................1000 points Scorpion.................500 points Ant......................500 points Through the Caverns Bat.....................1000 points Ghost...................1000 points Falling Stalactite.......500 points Hanging Stalactite.......500 points At the Volcano Burning Lava............1000 points Falling Rock.............500 points Resting Rock.............500 points In the Jungle Coconut.................1500 points Voracious Plant.........1500 points Toucan..................1500 points Monkey..................1000 points In the Village Lightning Bolt..........2000 points Fireball................2000 points Wolf....................1500 points Ghost...................1000 points Witch...................1000 points Agents in Windows.......1000 points Street light.............500 points At the River Alligator...............2500 points Frog....................2000 points Fish....................2000 points Bird....................2000 points Slime Monster...........1500 points Boulder.................1000 points Pterodactyl.............1000 points Outside the Drawbridge Pterodactyl.............2000 points Alligator...............1500 points Archer..................1000 points Arrow...................1000 points Inside the Castle Hall Statue's Staff..........2000 points Dagger..................1500 points Arrow...................1500 points Face in the Wall........1500 points Dragon's Fire...........1500 points Torch....................500 points The Evil Master Red Eye.................5000 points White Eye...............5000 points In Every Danger Zone The Evil Master's Eye...5000 points When you get all your friends past the Evil Master, you earn 250,000 bonus points. Then you return to the Map screen to start again. Atari(R) Copyright (C) 1988, Atari Corporation Sunnyvale, CA 94086 All rights reserved. Printed in Hong Kong. B.T.1. 1989 C300018-044 Rev. A -------------------------------------------------------------------------------- This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance